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Weather Events: Difference between revisions

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m Overview: Corrected typo: weather events last 20-30 mins, and added note about cancellations by lunar events
 
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== Weather Events ==
== Overview ==
Weather events are an occurrence that give Mutations which provide [[Multipliers]] to crops. Events are split between Rain and Frost, which happen at least every 20 min (at most every 35 min). Lunar Events are known as Dawn and Amber Moon and occur once every 4 hours. Weather Events last for <u>5 minutes</u> between two [[Seed Shop]] re-stocks. Lunar events last for <u>10 minutes</u> instead of 5 minutes. Weather events give random crops multipliers, which are luck based. Currently, the only way to increase the chance of crop multipliers is via Pets. There are also several non-weather-based [[Multipliers]].  
'''Weather events''' are occurrences which grant [[Mutations]] to [[Crops]], providing them with [[Multipliers]] which increase their sale value. There are categories of weather: '''regular''' events and '''lunar''' events. The regular weather events, [[Weather Events#Rain|'''Rain''']] and '''[[Weather Events#Snow|Snow]]''', occur every 20-30 minutes (unless cancelled by a lunar event), and last for 5 minutes (between [[Seed Shop]] restocks). The lunar events, [[Weather Events#Dawn|'''Dawn''']] and [[Weather Events#Amber Moon|'''Amber Moon''']], occur once every 4 hours, and last for 10 minutes. The current weather is shown on the right of the screen, above the leaderboard.  


On average a weather event will apply its respective modifier to 30% of applicable crops.  
Weather events give crops their relevant mutations <u>randomly</u>: each mature crop has an <u>equal chance to mutate</u>, which is not influenced by how many crops are in the [[Garden]]. Currently, the only way to increase the chance of crop mutations is via [[Pets]]. Weather events only grant mutations to crops <u>when the player is online</u>.  


Crops are applicable for a modifier if both of these are apply:
Crops may only mutate if the following are true:
* The crop is fully mature ''(Can be harvested)''
* The crop is mature (''can be harvested'')
* The crop does not have the modifier
* The crop does not already have that mutation
* The crop does not have a mutually exclusive mutation (''e.g. dawnlit vs amberlit'')


This implies that the chance for each individual crop is not influenced by other crops in the garden nor their state. This also means that crops actively growing cannot be given the modifier.
== Sunny / Clear Skies ==
 
These are the actual weather events:
 
* Rain
* Frost
* Dawn
* Amber Moon
 
== Sunny ==
[[File:Sunny.png|thumb|right|<nowiki>Sunny | No special effects</nowiki>]]
[[File:Sunny.png|thumb|right|<nowiki>Sunny | No special effects</nowiki>]]


No special effects. This is the base weather event.
This is the base weather event, and it grants no special effects.


Blue skies are seen in the background.
Blue skies are seen in the background.
Line 27: Line 19:
== Rain ==
== Rain ==
[[File:Rain.png|thumb|<nowiki>Rain | Gives the </nowiki>'''Wet''' mutation to mature garden crops]]
[[File:Rain.png|thumb|<nowiki>Rain | Gives the </nowiki>'''Wet''' mutation to mature garden crops]]
This event is the most common. It attaches the ability to attach the Wet Multiplier, or the Frozen Multiplier if the crop already has the Chilled effect.
The most common regular weather event, occuring 75% of the time*. Every minute of '''Rain''' has a 7% chance to apply the [[Mutations#Wet|Wet]] mutation to each mature crop, or the [[Mutations#Frozen|Frozen]] mutation should the crop already be [[Mutations#Chilled|Chilled]]. On averge, 35% of applicable crops will mutate.


* The '''Wet Multiplier''' attaches to a random crop, which adds a X2 multiplier. Appearance-wise, it adds rain drops to the crop.
* The '''Wet''' mutation adds a ×2 multiplier. Visually, drops of water appear on the crop.
* The '''Frozen Multiplier''', attaches to a random crop and adds a X10 multiplier. Appearance-wise, it encases the crop in ice.
* The '''Frozen''' mutation adds a ×10 multiplier. Appearance-wise, it encases the crop in ice.


Rain is the Primary event to Frost, which can occur in 75% of cases.
This event causes a rain effect on the player's screen.


This event causes it to rain on the player's screen.
<nowiki>*</nowiki>''The probabilities of '''Rain''' and '''Snow''' are flipped during Magic Garden's [[Winter Event]].''<br clear=all>
 
== Snow ==
<br clear=all>
[[File:Frost.png|thumb|<nowiki>Snow | Gives the </nowiki>'''Chilled''' mutation to mature garden crops]]
== Frost ==
The secondary regular weather event, occuring 25% of the time* (''thus Rain is 3× more common''). Every minute of '''Snow''' has a 7% chance to apply the [[Mutations#Chilled|Chilled]] mutation to each mature crop, or the [[Mutations#Frozen|Frozen]] mutation should the crop already be [[Mutations#Wet|Wet]]. On averge, 35% of applicable crops will mutate.  
[[File:Frost.png|thumb|<nowiki>Frost | Gives the </nowiki>'''Frozen''' mutation to mature garden crops]]
* The '''Chilled mutation''' adds a ×2 multiplier. Appearance-wise, it adds snowflakes to the crop.
This event has the ability to attach the Chilled Multiplier, or the Frozen Multiplier if the crop already has the Wet effect.  
* The '''Frozen mutation''' adds a ×10 multiplier. Appearance-wise, it encases the crop in ice.
* The '''Chilled Multiplier''' attaches to a random crop, which adds a X2 multiplier. Appearance-wise, it adds snowflakes to the crop.
* The '''Frozen Multiplier''', attaches to a random crop and adds a X10 multiplier. Appearance-wise, it encases the crop in ice.
 
Frost is the Secondary event to Rain, which can occur in 25% of cases.


This event causes snow to fall on the player's screen.
This event causes snow to fall on the player's screen.


Frozen multiplier is recommended to use in single-harvest plants like mushroom, cactus or bamboo as this makes them a lot more valuable.
<nowiki>*</nowiki>''The probabilities of '''Snow''' and '''Rain''' are flipped during Magic Garden's [[Winter Event]].''<br clear="all">


<br clear=all>
== Dawn ==
== Dawn ==
[[File:Dawn.png|thumb|right|<nowiki>Dawn | Gives the </nowiki>'''Dawnlit''' mutation to mature garden crops]]
[[File:Dawn.png|thumb|right|<nowiki>Dawn | Gives the </nowiki>'''Dawnlit''' mutation to mature garden crops]]
This event attaches the Dawnlit Multiplier to a random crop, which adds a X2 multiplier. Appearance-wise, colors of the sunrise shine over the crop (purple).
The most common lunar weather event, having a 67% chance of occuring every 4 hours. Every minute of '''Dawn''' has a 1% chance to apply the [[Mutations#Dawnlit|Dawnlit]] mutation to mature crops, adding a ×2 multiplier. On average, 10% of applicable crops will mutate. The Dawnlit mutation is mutually exclusive with Amberlit.
 
Visually, Dawnlit crops are covered in a purple haze.
{| class="wikitable mw-collapsible mw-collapsed"
|+Dawn Schedule by Time Zone (Standard Time)
!Time Zone
! colspan="3" |12-Hour Format
! colspan="3" |24-Hour Format
|-
| rowspan="2" |
NZST +12 (New Zealand Standard Time)
 
CST +8 ('''China''' Standard Time)
 
AMT +4 (Armenia Time)
 
UTC/GMT +0 (Universal Coordinated Time)
 
AST -4 (Atlantic Standard Time)
 
PST -8 (Pacific Standard Time)
 
IDLW -12 (International Date Line West)
 
|12 AM
|4 AM
|8 AM
|00:00
|04:00
|08:00
|-
|12 PM
|4 PM
|8 PM
|12:00
|16:00
|20:00
|-
| rowspan="2" |
JST +9 (Japan Standard Time)
 
PKT +5 (Pakistan Standard Time)
 
CET +1 (Central European Time)
 
ART -3 (Argentina Time)
 
MST -7 (Mountain Standard Time)
 
SST -11 (Samoa Standard Time)
 
|1 AM
|5 AM
|9 AM
|01:00
|05:00
|11:00
|-
|1 PM
|5 PM
|9 PM
|14:00
|18:00
|22:00
|-
| rowspan="2" |
AEST +10 (Australia Eastern Standard Time)
 
OMSK +6 (Omsk Time)
 
EET +2 (Eastern European Time)
 
WGT -2 (Western Greenland Time)
 
CST -6 ('''Central''' Standard Time)
 
HST -10 (Hawaii Standard Time)
 
|2 AM
|6 AM
|10 AM
|02:00
|06:00
|10:00
|-
|2 PM
|6 PM
|10 PM
|14:00
|18:00
|22:00
|-
| rowspan="2" |
NFT +11 (Norfolk Island Time)
 
WIB +7 (Western Indonesian Time)
 
MSK +3 (Moscow Time)


Dawn is the Primary event to Amber Moon, which has a 67% chance of happening every 4 hours.
EGT -1 (Eastern Greenland Time)


The Dawnlit Multiplier does not stack with Amberlit.
EST -5 (Eastern Standard Time)
{| class="mw-collapsible mw-collapsed wikitable"
 
|+Hours for Dawn Weather Effect by Time Zone in 12-hour and 24-hour Format
AKST -9 (Alaska Standard Time)
 
|3 AM
|7 AM
|11 AM
|03:00
|07:00
|11:00
|-
|3 PM
|7 PM
|11 PM
|15:00
|19:00
|23:00
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Dawn Schedule by Time Zone (DST)
!Time Zone
!Time Zone
!12-hour Format
! colspan="3" |12-Hour Format
!24-hour Format
! colspan="3" |24-Hour Format
|-
| rowspan="2" |
NFDT +12 (Norfolk Island Daylight Time)
 
HOVDDT +8 (Hovd Daylight Time)
 
MSD +4 (Moscow Summer Time)
 
UTC/GMT +0 (Universal Coordinated Time)
 
EDT -4 (Eastern Daylight Time)
 
ADT -8 (Alaska Daylight Time)
 
|12 AM
|4 AM
|8 AM
|00:00
|04:00
|08:00
|-
|12 PM
|4 PM
|8 PM
|12:00
|16:00
|20:00
|-
| rowspan="2" |
NZDT +13 (New Zealand Daylight Time)
 
AWDT +9 (Australian Western Daylight Time)
 
AMDT +5 (Armenia Daylight Time)
 
BST +1 (British Summer Time)
 
ADT -3 (Atlantic Daylight Time)
 
PDT -7 (Pacific Daylight Time)
 
|1 AM
|5 AM
|9 AM
|01:00
|05:00
|11:00
|-
|1 PM
|5 PM
|9 PM
|14:00
|18:00
|22:00
|-
| rowspan="2" |
YAKST +10 (Yakutsk Summer Time)
 
YEKST +6 (Yekaterinburg Summer Time)
 
CEST +2 (Central European Summer Time)
 
PMDT -2 (Pierre & Miquelon Daylight Time)
 
MDT -6 (Mountain Daylight Time)
 
|2 AM
|6 AM
|10 AM
|02:00
|06:00
|10:00
|-
|-
|UTC
|2 PM
(Universal Coordinated Time)
|6 PM
|1 am    1 pm
|10 PM
5 am    5 pm
|14:00
9 am    9 pm
|18:00
|1    13
|22:00
5    17
9    21
|-
|-
|CST
| rowspan="2" |
(Central Standard Time)
AEDT +11 (Australia Eastern Daylight Time
|2 am    2 pm
 
6 am    6 pm
OMSST +7 (Omsk Summer Time)
10 am  10pm
 
|2    14
EEST +3 (Eastern European Summer Time)
6    18
 
10    22
WGST -1 (Western Greenland Summer Time)
 
CDT -5 (Central Daylight Time)
 
HDT -9 (Hawaii-Aleutian Daylight Time)
 
|3 AM
|7 AM
|11 AM
|03:00
|07:00
|11:00
|-
|3 PM
|7 PM
|11 PM
|15:00
|19:00
|23:00
|}
|}
''DST refers to Daylight Saving Time (also known as Summer Time in some regions)''


<br clear=all>
== Amber Moon ==
== Amber Moon ==
[[File:Amber Moon.png|thumb|<nowiki>Amber Moon | Gives the </nowiki>'''Amberlit''' mutation to mature garden crops]]
[[File:Amber Moon.png|thumb|<nowiki>Amber Moon | Gives the </nowiki>'''Amberlit''' mutation to mature garden crops]]
This event attaches the Amberlit Multiplier to a random crop, which adds a X5 multiplier. Appearance-wise, colors of nightfall shine over the crop (orange).
The least common lunar weather event, having a 33% chance of happening every 4 hours. Every minute of '''Amber Moon''' has a 1% chance to apply the [[Mutations#Amberlit|Amberlit]] mutation to mature crops, adding a ×5 multiplier. On average, 10% of applicable crops will gain the Amberlit mutation. The Amberlit mutation is mutually exclusive with Dawnlit.
 
Visually, Amberlit crops are covered in an orange haze and appear dry.
{| class="wikitable mw-collapsible mw-collapsed"
|+Amber Moon Schedule by Time Zone (Standard Time)
!Time Zone
! colspan="3" |12-Hour Format
! colspan="3" |24-Hour Format
|-
| rowspan="2" |
NZST +12 (New Zealand Standard Time)
 
CST +8 ('''China''' Standard Time)
 
AMT +4 (Armenia Time)
 
UTC/GMT +0 (Universal Coordinated Time)
 
AST -4 (Atlantic Standard Time)
 
PST -8 (Pacific Standard Time)
 
IDLW -12 (International Date Line West)
 
|12 AM
|4 AM
|8 AM
|00:00
|04:00
|08:00
|-
|12 PM
|4 PM
|8 PM
|12:00
|16:00
|20:00
|-
| rowspan="2" |
JST +9 (Japan Standard Time)
 
PKT +5 (Pakistan Standard Time)
 
CET +1 (Central European Time)
 
ART -3 (Argentina Time)
 
MST -7 (Mountain Standard Time)
 
SST -11 (Samoa Standard Time)
 
|1 AM
|5 AM
|9 AM
|01:00
|05:00
|11:00
|-
|1 PM
|5 PM
|9 PM
|14:00
|18:00
|22:00
|-
| rowspan="2" |
AEST +10 (Australia Eastern Standard Time)
 
OMSK +6 (Omsk Time)
 
EET +2 (Eastern European Time)
 
WGT -2 (Western Greenland Time)
 
CST -6 ('''Central''' Standard Time)
 
HST -10 (Hawaii Standard Time)
 
|2 AM
|6 AM
|10 AM
|02:00
|06:00
|10:00
|-
|2 PM
|6 PM
|10 PM
|14:00
|18:00
|22:00
|-
| rowspan="2" |
NFT +11 (Norfolk Island Time)


Amber Moon is the Secondary event to Dawn, which has a 33% chance of occurring every 4 hours.
WIB +7 (Western Indonesian Time)


The Amberlit Multiplier does not stack with Dawnlit.
MSK +3 (Moscow Time)
 
EGT -1 (Eastern Greenland Time)
 
EST -5 (Eastern Standard Time)
 
AKST -9 (Alaska Standard Time)
 
|3 AM
|7 AM
|11 AM
|03:00
|07:00
|11:00
|-
|3 PM
|7 PM
|11 PM
|15:00
|19:00
|23:00
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Amber Moon Schedule by Time Zone (DST)
!Time Zone
! colspan="3" |12-Hour Format
! colspan="3" |24-Hour Format
|-
| rowspan="2" |
NFDT +12 (Norfolk Island Daylight Time)
 
HOVDDT +8 (Hovd Daylight Time)
 
MSD +4 (Moscow Summer Time)
 
UTC/GMT +0 (Universal Coordinated Time)
 
EDT -4 (Eastern Daylight Time)
 
ADT -8 (Alaska Daylight Time)
 
|12 AM
|4 AM
|8 AM
|00:00
|04:00
|08:00
|-
|12 PM
|4 PM
|8 PM
|12:00
|16:00
|20:00
|-
| rowspan="2" |
NZDT +13 (New Zealand Daylight Time)
 
AWDT +9 (Australian Western Daylight Time)
 
AMDT +5 (Armenia Daylight Time)
 
BST +1 (British Summer Time)
 
ADT -3 (Atlantic Daylight Time)
 
PDT -7 (Pacific Daylight Time)
 
|1 AM
|5 AM
|9 AM
|01:00
|05:00
|11:00
|-
|1 PM
|5 PM
|9 PM
|14:00
|18:00
|22:00
|-
| rowspan="2" |
YAKST +10 (Yakutsk Summer Time)
 
YEKST +6 (Yekaterinburg Summer Time)
 
CEST +2 (Central European Summer Time)
 
PMDT -2 (Pierre & Miquelon Daylight Time)
 
MDT -6 (Mountain Daylight Time)
 
|2 AM
|6 AM
|10 AM
|02:00
|06:00
|10:00
|-
|2 PM
|6 PM
|10 PM
|14:00
|18:00
|22:00
|-
| rowspan="2" |
AEDT +11 (Australia Eastern Daylight Time
 
OMSST +7 (Omsk Summer Time)
 
EEST +3 (Eastern European Summer Time)
 
WGST -1 (Western Greenland Summer Time)
 
CDT -5 (Central Daylight Time)
 
HDT -9 (Hawaii-Aleutian Daylight Time)
 
|3 AM
|7 AM
|11 AM
|03:00
|07:00
|11:00
|-
|3 PM
|7 PM
|11 PM
|15:00
|19:00
|23:00
|}
''DST refers to Daylight Saving Time (also known as Summer Time in some regions)''
 
== History ==
 
* December 19<sup>th</sup>, 2025: Renamed Frost to Snow.
* September 26<sup>th</sup>, 2025: Renamed Harvest Moon to Amber Moon.
* August 27<sup>th</sup>, 2025: Added Lunar Events: Dawn and Harvest Moon.
* July 2<sup>nd</sup>, 2025: Added Weather Events: Rain and Frost.


<br clear=all>
== '''Trivia''' ==
== '''Trivia''' ==


* New Day/Night Weather Event may come in a future update, but is <u>not</u> confirmed.
* Weather events are essential for making {{Coin|Coins}} and completing the [[Garden Journal]].
* New Day/Night Weather Events may come in a future update, but it is <u>not</u> confirmed.
* The Wet Multiplier appears most commonly as it is the most frequent event to occur in game.
* The Wet Multiplier appears most commonly as it is the most frequent event to occur in game.
* Players can only stack Chilled/Wet/Frozen crops with Golden, Rainbow and Giant. Players can't stack them between themselves.
* Each Crop may only have one regular weather mutation, and one lunar weather mutation at once.
* Players' crops can change multipliers during weather events. For example: From Chilled to Frozen.
* The current record for most consecutive Rain events is '''30'''.
* Once an effect has been applied to a crop, the multiplier is locked onto that crop. Selling the crop does not need to occur at a particular time to get the multiplier effect.
* During Magic Garden's [[Winter Event]], the probability of Snow and Rain occuring is flipped, making Snow 3× more prevalent than Rain!

Latest revision as of 15:11, 26 December 2025

Weather events are occurrences which grant Mutations to Crops, providing them with Multipliers which increase their sale value. There are categories of weather: regular events and lunar events. The regular weather events, Rain and Snow, occur every 20-30 minutes (unless cancelled by a lunar event), and last for 5 minutes (between Seed Shop restocks). The lunar events, Dawn and Amber Moon, occur once every 4 hours, and last for 10 minutes. The current weather is shown on the right of the screen, above the leaderboard.

Weather events give crops their relevant mutations randomly: each mature crop has an equal chance to mutate, which is not influenced by how many crops are in the Garden. Currently, the only way to increase the chance of crop mutations is via Pets. Weather events only grant mutations to crops when the player is online.

Crops may only mutate if the following are true:

  • The crop is mature (can be harvested)
  • The crop does not already have that mutation
  • The crop does not have a mutually exclusive mutation (e.g. dawnlit vs amberlit)

Sunny / Clear Skies

edit edit source
Sunny | No special effects

This is the base weather event, and it grants no special effects.

Blue skies are seen in the background.


Rain | Gives the Wet mutation to mature garden crops

The most common regular weather event, occuring 75% of the time*. Every minute of Rain has a 7% chance to apply the Wet mutation to each mature crop, or the Frozen mutation should the crop already be Chilled. On averge, 35% of applicable crops will mutate.

  • The Wet mutation adds a ×2 multiplier. Visually, drops of water appear on the crop.
  • The Frozen mutation adds a ×10 multiplier. Appearance-wise, it encases the crop in ice.

This event causes a rain effect on the player's screen.

*The probabilities of Rain and Snow are flipped during Magic Garden's Winter Event.

Snow | Gives the Chilled mutation to mature garden crops

The secondary regular weather event, occuring 25% of the time* (thus Rain is 3× more common). Every minute of Snow has a 7% chance to apply the Chilled mutation to each mature crop, or the Frozen mutation should the crop already be Wet. On averge, 35% of applicable crops will mutate.

  • The Chilled mutation adds a ×2 multiplier. Appearance-wise, it adds snowflakes to the crop.
  • The Frozen mutation adds a ×10 multiplier. Appearance-wise, it encases the crop in ice.

This event causes snow to fall on the player's screen.

*The probabilities of Snow and Rain are flipped during Magic Garden's Winter Event.

Dawn | Gives the Dawnlit mutation to mature garden crops

The most common lunar weather event, having a 67% chance of occuring every 4 hours. Every minute of Dawn has a 1% chance to apply the Dawnlit mutation to mature crops, adding a ×2 multiplier. On average, 10% of applicable crops will mutate. The Dawnlit mutation is mutually exclusive with Amberlit.

Visually, Dawnlit crops are covered in a purple haze.

Dawn Schedule by Time Zone (Standard Time)
Time Zone 12-Hour Format 24-Hour Format

NZST +12 (New Zealand Standard Time)

CST +8 (China Standard Time)

AMT +4 (Armenia Time)

UTC/GMT +0 (Universal Coordinated Time)

AST -4 (Atlantic Standard Time)

PST -8 (Pacific Standard Time)

IDLW -12 (International Date Line West)

12 AM 4 AM 8 AM 00:00 04:00 08:00
12 PM 4 PM 8 PM 12:00 16:00 20:00

JST +9 (Japan Standard Time)

PKT +5 (Pakistan Standard Time)

CET +1 (Central European Time)

ART -3 (Argentina Time)

MST -7 (Mountain Standard Time)

SST -11 (Samoa Standard Time)

1 AM 5 AM 9 AM 01:00 05:00 11:00
1 PM 5 PM 9 PM 14:00 18:00 22:00

AEST +10 (Australia Eastern Standard Time)

OMSK +6 (Omsk Time)

EET +2 (Eastern European Time)

WGT -2 (Western Greenland Time)

CST -6 (Central Standard Time)

HST -10 (Hawaii Standard Time)

2 AM 6 AM 10 AM 02:00 06:00 10:00
2 PM 6 PM 10 PM 14:00 18:00 22:00

NFT +11 (Norfolk Island Time)

WIB +7 (Western Indonesian Time)

MSK +3 (Moscow Time)

EGT -1 (Eastern Greenland Time)

EST -5 (Eastern Standard Time)

AKST -9 (Alaska Standard Time)

3 AM 7 AM 11 AM 03:00 07:00 11:00
3 PM 7 PM 11 PM 15:00 19:00 23:00
Dawn Schedule by Time Zone (DST)
Time Zone 12-Hour Format 24-Hour Format

NFDT +12 (Norfolk Island Daylight Time)

HOVDDT +8 (Hovd Daylight Time)

MSD +4 (Moscow Summer Time)

UTC/GMT +0 (Universal Coordinated Time)

EDT -4 (Eastern Daylight Time)

ADT -8 (Alaska Daylight Time)

12 AM 4 AM 8 AM 00:00 04:00 08:00
12 PM 4 PM 8 PM 12:00 16:00 20:00

NZDT +13 (New Zealand Daylight Time)

AWDT +9 (Australian Western Daylight Time)

AMDT +5 (Armenia Daylight Time)

BST +1 (British Summer Time)

ADT -3 (Atlantic Daylight Time)

PDT -7 (Pacific Daylight Time)

1 AM 5 AM 9 AM 01:00 05:00 11:00
1 PM 5 PM 9 PM 14:00 18:00 22:00

YAKST +10 (Yakutsk Summer Time)

YEKST +6 (Yekaterinburg Summer Time)

CEST +2 (Central European Summer Time)

PMDT -2 (Pierre & Miquelon Daylight Time)

MDT -6 (Mountain Daylight Time)

2 AM 6 AM 10 AM 02:00 06:00 10:00
2 PM 6 PM 10 PM 14:00 18:00 22:00

AEDT +11 (Australia Eastern Daylight Time

OMSST +7 (Omsk Summer Time)

EEST +3 (Eastern European Summer Time)

WGST -1 (Western Greenland Summer Time)

CDT -5 (Central Daylight Time)

HDT -9 (Hawaii-Aleutian Daylight Time)

3 AM 7 AM 11 AM 03:00 07:00 11:00
3 PM 7 PM 11 PM 15:00 19:00 23:00

DST refers to Daylight Saving Time (also known as Summer Time in some regions)


Amber Moon | Gives the Amberlit mutation to mature garden crops

The least common lunar weather event, having a 33% chance of happening every 4 hours. Every minute of Amber Moon has a 1% chance to apply the Amberlit mutation to mature crops, adding a ×5 multiplier. On average, 10% of applicable crops will gain the Amberlit mutation. The Amberlit mutation is mutually exclusive with Dawnlit.

Visually, Amberlit crops are covered in an orange haze and appear dry.

Amber Moon Schedule by Time Zone (Standard Time)
Time Zone 12-Hour Format 24-Hour Format

NZST +12 (New Zealand Standard Time)

CST +8 (China Standard Time)

AMT +4 (Armenia Time)

UTC/GMT +0 (Universal Coordinated Time)

AST -4 (Atlantic Standard Time)

PST -8 (Pacific Standard Time)

IDLW -12 (International Date Line West)

12 AM 4 AM 8 AM 00:00 04:00 08:00
12 PM 4 PM 8 PM 12:00 16:00 20:00

JST +9 (Japan Standard Time)

PKT +5 (Pakistan Standard Time)

CET +1 (Central European Time)

ART -3 (Argentina Time)

MST -7 (Mountain Standard Time)

SST -11 (Samoa Standard Time)

1 AM 5 AM 9 AM 01:00 05:00 11:00
1 PM 5 PM 9 PM 14:00 18:00 22:00

AEST +10 (Australia Eastern Standard Time)

OMSK +6 (Omsk Time)

EET +2 (Eastern European Time)

WGT -2 (Western Greenland Time)

CST -6 (Central Standard Time)

HST -10 (Hawaii Standard Time)

2 AM 6 AM 10 AM 02:00 06:00 10:00
2 PM 6 PM 10 PM 14:00 18:00 22:00

NFT +11 (Norfolk Island Time)

WIB +7 (Western Indonesian Time)

MSK +3 (Moscow Time)

EGT -1 (Eastern Greenland Time)

EST -5 (Eastern Standard Time)

AKST -9 (Alaska Standard Time)

3 AM 7 AM 11 AM 03:00 07:00 11:00
3 PM 7 PM 11 PM 15:00 19:00 23:00
Amber Moon Schedule by Time Zone (DST)
Time Zone 12-Hour Format 24-Hour Format

NFDT +12 (Norfolk Island Daylight Time)

HOVDDT +8 (Hovd Daylight Time)

MSD +4 (Moscow Summer Time)

UTC/GMT +0 (Universal Coordinated Time)

EDT -4 (Eastern Daylight Time)

ADT -8 (Alaska Daylight Time)

12 AM 4 AM 8 AM 00:00 04:00 08:00
12 PM 4 PM 8 PM 12:00 16:00 20:00

NZDT +13 (New Zealand Daylight Time)

AWDT +9 (Australian Western Daylight Time)

AMDT +5 (Armenia Daylight Time)

BST +1 (British Summer Time)

ADT -3 (Atlantic Daylight Time)

PDT -7 (Pacific Daylight Time)

1 AM 5 AM 9 AM 01:00 05:00 11:00
1 PM 5 PM 9 PM 14:00 18:00 22:00

YAKST +10 (Yakutsk Summer Time)

YEKST +6 (Yekaterinburg Summer Time)

CEST +2 (Central European Summer Time)

PMDT -2 (Pierre & Miquelon Daylight Time)

MDT -6 (Mountain Daylight Time)

2 AM 6 AM 10 AM 02:00 06:00 10:00
2 PM 6 PM 10 PM 14:00 18:00 22:00

AEDT +11 (Australia Eastern Daylight Time

OMSST +7 (Omsk Summer Time)

EEST +3 (Eastern European Summer Time)

WGST -1 (Western Greenland Summer Time)

CDT -5 (Central Daylight Time)

HDT -9 (Hawaii-Aleutian Daylight Time)

3 AM 7 AM 11 AM 03:00 07:00 11:00
3 PM 7 PM 11 PM 15:00 19:00 23:00

DST refers to Daylight Saving Time (also known as Summer Time in some regions)

  • December 19th, 2025: Renamed Frost to Snow.
  • September 26th, 2025: Renamed Harvest Moon to Amber Moon.
  • August 27th, 2025: Added Lunar Events: Dawn and Harvest Moon.
  • July 2nd, 2025: Added Weather Events: Rain and Frost.
  • Weather events are essential for making Coins and completing the Garden Journal.
  • New Day/Night Weather Events may come in a future update, but it is not confirmed.
  • The Wet Multiplier appears most commonly as it is the most frequent event to occur in game.
  • Each Crop may only have one regular weather mutation, and one lunar weather mutation at once.
  • The current record for most consecutive Rain events is 30.
  • During Magic Garden's Winter Event, the probability of Snow and Rain occuring is flipped, making Snow 3× more prevalent than Rain!