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Latest revision as of 21:23, 25 November 2025
Overview
edit edit sourceWeather events are occurrences that give mutations to crops, providing them with value multipliers. Regular events are split between Rain and Frost, which occur every 20-35, and last for 5 minutes between two Seed Shop restocks. The Lunar Events, Dawn and Amber Moon, occur once every 4 hours, and last for 10 minutes. Weather events give crops their relevant mutations randomly. Currently, the only way to increase the chance of crop mutations is via pets. The gold and rainbow mutations are not granted by weather events, rather they appear naturally on planting. Weather events only grant mutations to crops when the player is online.
Crops are applicable for a mutation if both of these are apply:
- The crop is fully mature (Can be harvested)
- The crop does not already have that mutation
- The crop does not have a mutually exclusive mutation (dawnlit vs amberlit)
The chance for each individual crop is not influenced by other crops in the garden, nor their state. This also means that growing crops cannot be given the modifier.
Sunny / Clear Skies
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This is the base weather event, and grants no special effects.
Blue skies are seen in the background.
Rain
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This event is the most common. Every minute of Rain has a 7% chance to apply the Wet mutation to each mature crop, or the Frozen mutation should the crop already have the Chilled effect. On averge, 35% of applicable crops will gain the Wet/Frozen mutation.
- The Wet mutation adds a X2 multiplier. Visually, drops of water appear on the crop.
- The Frozen mutation adds a X10 multiplier. Appearance-wise, it encases the crop in ice.
Rain is the Primary event to Frost, which can occur in 75% of cases.
This event causes a rain effect on the player's screen.
Frost
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This event is the second most common. Every minute of Frost has a 7% chance to apply the Chilled mutation to each mature crop, or the Frozen mutation should the crop already have the Wet effect. On averge, 35% of applicable crops will gain the Chilled/Frozen mutation.
- The Chilled mutation adds a X2 multiplier. Appearance-wise, it adds snowflakes to the crop.
- The Frozen mutation adds a X10 multiplier. Appearance-wise, it encases the crop in ice.
Frost is the Secondary event to Rain, which can occur in 25% of cases (thus Rain is three times more common).
This event causes snow to fall on the player's screen.
The Frozen mutation greatly increases the value of single-harvest crops, such as bamboo and cactus, making them far more profitable.
Dawn
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This is the more common Lunar event, having a 67% chance of happening every 4 hours. Every minute of Dawn has a 1% chance to apply the Dawnlit mutation to mature crops, adding a X2 multiplier. On average, 10% of applicable crops will gain the Dawnlit mutation.
Visually, Dawnlit crops are covered in a purple haze.
The Dawnlit mutation is mutually exclusive with Amberlit.
| Time Zone | 12-hour Format | 24-hour Format |
|---|---|---|
| UTC/GMT
(Universal Coordinated Time) |
12am 4am 8am
12pm 4pm 8pm |
0 4 8
12 16 20 |
| CST
(Central Standard Time) |
2am 6am 10am
2pm 6pm 10pm |
2 6 10
14 18 22 |
Amber Moon
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This is the least common Lunar event, having a 33% chance of happening every 4 hours. Every minute of Amber Moon has a 1% chance to apply the Amberlit mutation to mature crops, adding a X5 multiplier. On average, 10% of applicable crops will gain the Amberlit mutation.
Visually, Amberlit crops are covered in an orange haze and appear dry.
The Amberlit mutation is mutually exclusive with Dawnlit.
Trivia
edit edit source- Weather events are essential for making
Coins and completing the Garden Journal. - New Day/Night Weather Events may come in a future update, but is not confirmed.
- The Wet Multiplier appears most commonly as it is the most frequent event to occur in game.
- Players can only stack Chilled/Wet/Frozen crops with Golden, Rainbow and Giant. Players can't stack them between themselves.
- Players' crops can change multipliers during weather events. For example: From Chilled to Frozen.
- Once an effect has been applied to a crop, the multiplier is locked onto that crop. Selling the crop does not need to occur at a particular time to get the multiplier effect.