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There we're typos and missing mutations. And for efficiency purposes a table was added at the bottom of mutations multipliers |
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* Golden, Wet/Chilled, & Dawnlit: 75x | * Golden, Wet/Chilled, & Dawnlit: 75x | ||
* Golden, Wet/Chilled, & Amberlit: 150x | * Golden, Wet/Chilled, & Amberlit: 150x | ||
* Gold & Frozen: 250x | |||
* Golden, Frozen, & Dawnlit: 275x | * Golden, Frozen, & Dawnlit: 275x | ||
* Golden, Frozen, & Dawnbound: 300x | * Golden, Frozen, & Dawnbound: 300x | ||
| Line 36: | Line 37: | ||
* Rainbow, Wet/Chilled & Dawnlit: 150x | * Rainbow, Wet/Chilled & Dawnlit: 150x | ||
* Rainbow, Wet/Chilled & Amberlit: 300x | * Rainbow, Wet/Chilled & Amberlit: 300x | ||
* Rainbow & Frozen: 500x | |||
* Rainbow, Frozen & Dawnlit: 550x | * Rainbow, Frozen & Dawnlit: 550x | ||
* Rainbow, Frozen & Dawnbound: 600x | * Rainbow, Frozen & Dawnbound: 600x | ||
| Line 48: | Line 50: | ||
* Gold, Frozen & Amberlit: 350x | * Gold, Frozen & Amberlit: 350x | ||
* Rainbow & Frozen: 500x | * Rainbow & Frozen: 500x | ||
* Rainbow, Frozen & Amberlit: | * Rainbow, Frozen & Amberlit: 700x | ||
== Friend Bonus == | == Friend Bonus == | ||
| Line 59: | Line 61: | ||
* 5 players = 40% | * 5 players = 40% | ||
* 6 players (full server) = 50% | * 6 players (full server) = 50% | ||
== Crop Mutation Multiplier Table == | |||
{| class="wikitable" | |||
!Condition | |||
!Base × | |||
!Golden (×25) | |||
!Rainbow (×50) | |||
|- | |||
|None (no weather, no light) | |||
|1× | |||
|25× | |||
|50× | |||
|- | |||
|Dawnlit | |||
|2× | |||
|50× | |||
|100× | |||
|- | |||
|Dawnbound | |||
|3× | |||
|75× | |||
|150× | |||
|- | |||
|Amberlit | |||
|5× | |||
|125× | |||
|250× | |||
|- | |||
|Amberbound | |||
|6× | |||
|150× | |||
|300× | |||
|- | |||
|Wet / Chilled (no light) | |||
|2× | |||
|50× | |||
|100× | |||
|- | |||
|Frozen (no light) | |||
|10× | |||
|250× | |||
|500× | |||
|- | |||
|Wet/Chilled + Dawnlit | |||
|3× | |||
|75× | |||
|150× | |||
|- | |||
|Wet/Chilled + Dawnbound | |||
|4× | |||
|100× | |||
|200× | |||
|- | |||
|Wet/Chilled + Amberlit | |||
|6× | |||
|150× | |||
|300× | |||
|- | |||
|Wet/Chilled + Amberbound | |||
|7× | |||
|175× | |||
|350× | |||
|- | |||
|Frozen + Dawnlit | |||
|11× | |||
|275× | |||
|550× | |||
|- | |||
|Frozen + Dawnbound | |||
|12× | |||
|300× | |||
|600× | |||
|- | |||
|Frozen + Amberlit | |||
|14× | |||
|350× | |||
|700× | |||
|- | |||
|Frozen + Amberbound | |||
|15× | |||
|375× | |||
|750× | |||
|} | |||
== Size Bonus == | == Size Bonus == | ||
Revision as of 02:41, 4 November 2025
Overview
In the game there are several states that a crop or pet can have, which multiply their sell value. Mutations are selected as a crop or pet are added to the world at minimal growth. Conditions are caused by factors such as Weather Events or the crop abilites from Dawnbinder or Moonbinder and can only apply to fully grown crops. Conditions and Mutations stack and apply multiplicatively.
Mutations
Here are each of the multiplier and their respective multiplication value:
Mutations: Crops and Pets can gain these.
- Golden: 25x
- Rainbow: 50x
Weather Conditions: Only crops can gain these.
- Wet: 2x
- Chilled: 2x
- Frozen: 10x
- Dawnlit: 2x
- Dawnbound: 3x
- Amberlit: 5x
- Amberbound: 6x
Wet, Chilled and Frozen multipliers don't stack multiplicatively with Dawnlit/Dawnbound and Amberlit/Amberbound. Instead they stack like this:
- Wet/Chilled & Dawnlit: 3x
- Wet/Chilled & Amberlit: 6x
- Frozen & Dawnlit: 11x
- Frozen & Dawnbound: 12x
- Frozen & Amberlit: 14x
- Frozen & Amberbound: 15x
The above combination bonuses multiply with the 25x bonus of Golden and the 50x bonus of Rainbow to produce the following multipliers:
- Golden, Wet/Chilled, & Dawnlit: 75x
- Golden, Wet/Chilled, & Amberlit: 150x
- Gold & Frozen: 250x
- Golden, Frozen, & Dawnlit: 275x
- Golden, Frozen, & Dawnbound: 300x
- Golden, Frozen, & Amberlit: 350x
- Golden, Frozen, & Amberbound: 375x
- Rainbow, Wet/Chilled & Dawnlit: 150x
- Rainbow, Wet/Chilled & Amberlit: 300x
- Rainbow & Frozen: 500x
- Rainbow, Frozen & Dawnlit: 550x
- Rainbow, Frozen & Dawnbound: 600x
- Rainbow, Frozen & Amberlit: 700x
- Rainbow, Frozen & Amberbound: 750x
Gold and Rainbow do not stack, only one mutation can occur at once. Similarly a crop can only be Wet, Chilled, or Frozen, as the Frozen condition is obtained by combining Wet and Chilled. Dawnlit/Dawnbound and Amberlit/Amberbound do not stack and don't allow to be replaced by the other condition. With pet abilities that add mutations, it's possible to get Golden/Rainbow to overlap with Dawnlit/Dawnbound/Amberlit/Amberbound and Wet/Chilled/Frozen.
Common combinations that players use to increase coin yield are:
- Gold & Frozen: 250x
- Gold, Frozen & Amberlit: 350x
- Rainbow & Frozen: 500x
- Rainbow, Frozen & Amberlit: 700x
Friend Bonus
When playing with others, a Friend Bonus is applied. Each additional player on the server increases your bonus by 10%, up to a maximum of 50%. This bonus increases rewards such as crop sales. For example, with a full server (6 players), you will earn 50% more when selling your crops.
- 1 player (solo) = 0%
- 2 players = 10%
- 3 players = 20%
- 4 players = 30%
- 5 players = 40%
- 6 players (full server) = 50%
Crop Mutation Multiplier Table
| Condition | Base × | Golden (×25) | Rainbow (×50) |
|---|---|---|---|
| None (no weather, no light) | 1× | 25× | 50× |
| Dawnlit | 2× | 50× | 100× |
| Dawnbound | 3× | 75× | 150× |
| Amberlit | 5× | 125× | 250× |
| Amberbound | 6× | 150× | 300× |
| Wet / Chilled (no light) | 2× | 50× | 100× |
| Frozen (no light) | 10× | 250× | 500× |
| Wet/Chilled + Dawnlit | 3× | 75× | 150× |
| Wet/Chilled + Dawnbound | 4× | 100× | 200× |
| Wet/Chilled + Amberlit | 6× | 150× | 300× |
| Wet/Chilled + Amberbound | 7× | 175× | 350× |
| Frozen + Dawnlit | 11× | 275× | 550× |
| Frozen + Dawnbound | 12× | 300× | 600× |
| Frozen + Amberlit | 14× | 350× | 700× |
| Frozen + Amberbound | 15× | 375× | 750× |
Size Bonus
The sell price scales linearly with weight. A crop that's double the weight will be double the price. The maximum scale is different for every crop and independant of the size, which will always range from 50 to 100. The multiplier can be calculated with .
| Weight in KG | Size | Price |
|---|---|---|
| 0.40kg | 50 | |
| 0.80kg | 83 | |
| 1.00kg | 100 |
| Weight in KG | Size | Price |
|---|---|---|
| 25kg | 50 | |
| 50kg | 70 | |
| 87.50kg | 100 |